![]() ![]() The snow-covered ground, blue sky, and blowing flurries are a shift from the dark and alien corridors of the original Axiom Verge. Instead, I am put in control of Indra as soon as her helicopter lands, then set loose to start exploring Antarctica. This backstory is explained during a brief scroll before I even choose “start game.” Though the story and characters are important to Axiom Verge 2, it isn’t a game that relies on cutscenes and lengthy exposition. So Indra heads south to explore the meaning of the mysterious message. Indra is the founder and CEO of a conglomerate called Globe, and her organization recently inherited a defunct research station on the icy continent. “Come to Antarctica if you wish to see your daughter again.” That’s the message Indra Chaudhari sees when she turns on a prototype ansible – a device capable of faster-than-light communication. After five years of work by solo developer Tom Happ, this prequel/sequel hybrid is almost done, and I played the first few hours of an alpha version to see how the Axiom Verge universe is evolving. A heady sci-fi story and mind-bending meta elements put a contemporary twist on the familiar formula – and with Axiom Verge 2, players are about to learn even more about this series’ unique identity. However Axiom Verge wasn’t a mere imitator it built on a solid foundation with its own signature elements. The original Axiom Verge had a retro aesthetic, a lonely atmosphere, and an array of clever abilities that made the mysterious world a joy to traverse. But of all the projects that contain traces of Metroid DNA, 2015’s Axiom Verge came the closest to reconstructing it. ![]() Over the years, countless games have taken inspiration from Nintendo’s classic series, giving gamers an abundance of ways to explore connected maps, earn upgrades, and unearth secret items. ![]()
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