![]() ![]() With Zalenski’s win, Virtual Racing School becomes the second team to send both drivers to victory lane in 2020, as Ray Alfalla won one back in May at Atlanta Motor Speedway. Christian Challiner and Logan Clampitt had a spirited battle throughout the race, and respectively rounded out the Top 5. The battle for second was close, as Jimmy Mullis edged Nick Ottinger for the runner-up spot. Early retirements included Brian Schoenburg, Kollin Keister, Jarl Teien, and Chris Overland, all of which fell out before halfway due to some sort of damage or incident. Photo by Justin Melillo / TRE via .Ī few times, some cars had found some misfortune. The win is Zalenski’s fifth straight road course victory, and sixth overall.Īs all eNASCAR Coca-Cola iRacing Series road races are, the race went green from start to finish, with no cautions for any incident. “I know guys like (Michael) Conti and (Nick) Ottinger are killers at The Glen, and I would almost be playing catch up there.” “I’m happy we went here instead of Watkins Glen, because it was a new track that we all had to go to,” Zalenski said post-race in virtual victory lane. Now, Zalenski can add Daytona International Speedway – NASCAR Road Course expert to his resum é, as he was able to lead all 45 laps and win in dominating fashion on Tuesday night. Since his entrance into the top echelon of oval sim racing, he’s collected three straight wins at Sonoma Raceway and a win last season in the inaugural Charlotte Motor Speedway ROVAL race. Since 2017, Bobby Zalenski has been the man to beat on these road events. Originally, the series was set to return to Watkins Glen International, but after the real life race was cancelled and replaced, and with the upcoming real life action this weekend in Daytona Beach, the series officials opted to change up the schedule slightly. The eNASCAR Coca-Cola iRacing Series is a collection of the best oval sim racers on the iRacing platform, but as they do in real life NASCAR, sometimes the schedule requires both left and right turns to be made. In 2020, the Champion will be awarded $100,000, second will receive $20,000, $15,000 for third, and $10,000 for fourth.Photo by Justin Melillo / TRE via. The driver with the highest number of points at the end of the series is named the champion. After three races, the drivers in the top four of the standings qualify for the Championship race and their points are set to 3,000. Points are reset beginning week 17 for the playoff qualifying drivers who are all set at 2,000 points. Drivers receive $500 for a win, $300 for a second-place finish and $200 for a third-place finish for all races but the Daytona 500, which are increased. ![]() The drivers with the most points qualify for the playoffs. Only the best 12 out of 16 results count towards the driver's championship. Three bonus points are awarded for winning a race and one bonus point is awarded for leading a lap and leading the most laps. Points are gained for each race, earning one point per position (one point for 40th, two for 39th, etc.). A total of 40 racers compete for 8 spots in the playoffs. The regular season consists of 16 rounds that begins in mid-February and ends in early October. PEAK would remain the primary sponsor until 2020, when Coca-Cola took over and the money pool was tripled to $300,000. At that time the money pool was increased to $100,000. In 2014, the series gained its first entitlement sponsor when PEAK Antifreeze gained the naming rights. The series became one of the eSport World Championships that is recognized by iRacing and one three recognized eSport series sanctioned by NASCAR. won the inaugural race at a simulated track of Daytona International Speedway. On February 9, 2010, the first ever NASCAR-sanctioned esports series began when Dale Earnhardt Jr. This mover pre-dated other popular series such as Forza Racing Championship, Formula One Esports Series and IMSA GT Championship. ![]() With the growing popularity of professional e-sports in the 2000s, and growing viewership of the broadcasts, NASCAR decided to venture into the sport. The series is run through the iRacing simulation platform. Coca-Cola was named the entitlement sponsor for 2020 after they agreed to be a Premier Partner for NASCAR. The league began in 2010 and is one of the longest running, officially sanctioned, esports racing series. The eNASCAR Coca-Cola iRacing Series (formerly PEAK Antifreeze iRacing Series and NASCAR iRacing World Championship) is the premiere esports league that is sanctioned by ENASCAR. Esports racing league eNASCAR Coca-Cola iRacing Series ![]()
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